Strategy through Information
I want the player to be actively planning and strategizing while playing Krate. Players have a chance to plan and react well or poorly to each game event. Players can better plan if I make sure to give plenty of information. One way I found to do this is to show the upcoming colors that the player will place. Originally, I was only showing the active color to be placed, and I found I wasn’t planning much, but simply reacting to each new color assignment. I built out a system to display the next 3 colors and I think it’s added a lot to the game’s strategy. Check out the video with the new color assignment HUD:
Parting Thoughts and Upcoming Changes to Boost the Skill Cap
I also plan to let the player know which tile will be randomly ‘blacked out’ next, giving them roughly seven seconds to work the black out into their plans. On top of that, I may remove or reduce the mechanic that assigns a tile placement every three turns (with the penalty of a black out if you ignore). I like how it increases difficulty, but luck may play too large a role. It’s fun to watch how the player’s experience changes when I tinker with game mechanics.